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TYPE FIGURE

About this Project

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This project's main objective was to aid us designers in formatting type to conform to a shape. In a bind we may find ourselves not being able to use photos or illustrations for a design. The remedy ? TYPE ! 

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FINAL CLEAN DIGITAL VERSION

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RESEARCH & BRAINSTORM

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BLOCKED TYPE FIGURE
#1

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After Finishing my Research I make a hand composite consisting of two type of layouts, These layout aids in cutting down your workload on the computer when the time comes. The key here is the tighter the hand comp the easier the computer comp. My two treatments included filling in the dark parts of the figure with heavy type and then I opted to try out using outlines to sell the silhouette of my figure

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BLOCKED TYPE FIGURE 2

The same Idea applies here. Two Blocked Type Figures with different type treatments, In the first bird I made sure to make use of Positive/Negative Space to make the feathers appear stacked and In the second treatment I opted for a more legible approach in simply outlining the bird in type

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#1 INITIAL COMPUTER AREA STUDY

Preliminary Work is Done. On to the computer! 

The thought process behind this step is too select a particularly troublesome part of your figure and ( Figure ) out what type treatment works best.

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#2 INITIAL COMPUTER AREA STUDY

The study continues, In this specific figure I had trouble making the hands read as hands , I tried a few different layouts and was able to get one that I really liked.

COMPUTER PROGRESSIONS

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B&W COMPUTER OUTPUTS

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All preliminary work is finished and full computer work begins.

Here the goal is to scrutinize your work and find any errors that are hurting your layout. Printing out your progressions helps you digest your design in a more tactile way. The key here is to be your own worst critic to put your best design forward.

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